Get ready for a gaming twist that’s bound to shake things up! Obsidian Entertainment, the masterminds behind iconic titles like Fallout: New Vegas and the recently launched The Outer Worlds 2, are breathing new life into a beloved classic. But here’s where it gets exciting: Pillars of Eternity, the nostalgic isometric RPG that first captivated players over a decade ago, is getting a surprise turn-based mode in an upcoming update. This isn’t just a minor tweak—it’s a game-changer that transforms the fast-paced, real-time combat into a strategic, turn-based experience. And this is the part most people miss: the update isn’t just a rehash; it’s a thoughtful adaptation that ensures character stats and mechanics translate seamlessly into the new system, while also allowing players to switch between real-time and turn-based modes on the fly. But here’s where it gets controversial: is this a welcome evolution or a departure from what made the original so great?
In a recent trailer, game director Josh Sawyer dives into the reasoning behind this bold move, emphasizing the team’s commitment to preserving the game’s essence while offering something fresh. This isn’t Obsidian’s first rodeo with turn-based combat—they introduced a similar mode in Pillars of Eternity II: Deadfire back in 2018, but this update feels like a more polished, player-driven evolution. It’s a testament to Obsidian’s dedication to their fanbase, even as they juggle high-profile projects like Grounded 2 and the first-person RPG Avowed, which reimagined the Pillars universe in the style of Skyrim earlier this year.
The turn-based mode enters public beta for PC on November 5, giving players a chance to test it out and provide feedback before it’s officially rolled out. But here’s the question: will this update attract new players or alienate longtime fans who cherish the original gameplay? Let us know your thoughts in the comments—this is one debate you won’t want to miss!